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Aberrant Horror

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A cloaked figure flees through the dimly lit city streets.

The guards appear to have the upper hand, until she turns

to greet them—a hulking mess of spines, claws, and

gnashing maws.

​

Lightning cracks. A mad doctor bellows in triumph as a

once-deceased woman rises. With three fleshy tentacles

sprouting from her back, his newest creation is complete.

Thunder booms as the woman approaches the doctor

menacingly, tendrils extended. Not all successful experiments

end well.

​

Aberrant Horrors are the result of a humanoid becoming an aberration. Able to break free from the physical restrictions imposed upon them by the Material Plane, they shift the components of their form at a whim. This makes Aberrant Horrors terrifying to behold, especially in battle. Many adversaries have been caught off-guard when a seemingly defenseless opponent grew rows of gruesome spines before their eyes.

Becoming an Aberrant Horror

Each Aberrant Horror is defined by one key question: what happened to them? Some i

ndividuals make pacts with ancient entities for powers that have unforeseen effects.

Others awaken after being defeated by an unnatural monster, surprised that they

have been spared, only to feel something writhing in their stomach. Many tropes of

body horror can be used as inspiration for an Aberrant Horror.

 

Once your origin has been determined, you can consider what your character’s

motivations are regarding their transformation. As their power grows and manifests,

they may feel they have lost what makes them fundamentally themselves. Perhaps they

decide to take revenge on the entity responsible for their transformation, or perhaps they

perceive their transformation as a gift.

Transformation Flaws (Stack):​

​Base Flaw (Level 1/4) - Hideous Appearance

​Your appearance has grotesquely transformed. You may be a hulking mass of flesh, adorned with countless eyes, or a bone-and-tusk-covered natural weapon. Regardless of your true form, you’re horrific to behold​

​

Completed Flaw (Level 4/4)- Entropic Abomination

The very essence of magic aggravates the unstable nature of your aberrant body. Whenever you are hit with a spell or magical ability, irrational anger takes over as your unstable genetic rapid react and often change. You start to lash out and attach those in the near by vacinity.

The following are examples of possible level milestones for the Aberrant Horror:

​

• Defeating a powerful Aberration and absorbing its power.

• Undergoing a dangerous and costly experiment.

• Surviving a magical mishap.

• Acquiring the strength to give birth to a more powerful version of yourself, which then consumes your old self.

• Fulfilling an eldritch prophecy written in the stars.

​

These are few events that staff will consider during the decision to progress your transformation.

 Disclaimer:  The information compiled here is from the source content by Ghostfire Gaming, Grim Hollow: Campaign and Players Guide, a DnD Campaign, various other official and 3rd party 5e Sources, adapted for roleplay within Second Life. This adaption is for entertainment purposes only.  

All characters, settings, and other elements of the original work(s) belong to their respective creators and copyright holders.   

Dice System is a Adaptation for GP HUD of Tactics: Sword and Sorcery by [exobyte], owner, Alkaia Exonar (Takaki Rejkus, and their other contributors) many descriptions are directly from the instruction manual.

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