

Spector
The young woman walks the cobblestone streets every
evening. No one ever speaks with her. Few even dare to
pass her by. She searches for her home, unaware that it’s
long demolished, and she is long dead. Her haunting image
illuminates the dark streets. Her voice echoes in the dusk,
“Help me!”
A lithe figure shambles into town from the graveyard; their
body is luminous and ghastly. Their soiled clothes are held
together in tatters and their head is marked by twenty
gashes. They raise a ghostly hand to point. Their eyes are
haunted and filled with rage. The wraith unleashes a cry of
the dead that would chill their murderer’s blood to ice.
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A living person becomes a Specter through death, by
contacting the realm of the dead, or through magic that
breaks the body’s ties to the material world. This
Transformation tears at the substance of body and mind,
until what is left is a spiritual shadow. Specters have a tenuous grasp on reality, and some fade into oblivion while others become monsters that sow the same. Few cursed with this Transformation have the fortitude to remain whole.
The following are examples of possible level milestones for the Spector
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• Defeat a powerful, ghostly Undead and absorb its power.
• Defeat an Aberration that has powers over space, time, or death.
• Use a ritual that infuses your body with the forces of death or primordial chaos.
• Survive a near-death experience caused by a ghostly Undead creature or an Aberration
• Infuse other willing people with the power that corrupts you.
• Open a gate or path to places of the dead or the dreams of the Aether Kindred
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These are few events that staff will consider during the decision to progress your transformation.
Stage 1 Flaw - Drawn to Darknes
Your body and soul are bound to the cold darkness of the realms of death. Should you be defeated in combat roll on the Grievous Wounds table. While most wounds would not effect you directly, If your final result ends in death, your body and soul are returned to the realms of death where you remain.
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Stage 2 Flaw - Untethered from Life​
Your life force is weaker than other creatures. When you would regain Hit Points, you regain half as many Hit Points as normal. A normal healer cannot help you. You must fine a spiritual Rift (WIP) and draw from it. (USE CITY NPC FOR NOW)
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Stage 3 Flaw - Fray Reality
Your mind begins to slip into the dark places where the world of life and world of death intersect. When you become Bloodied for the first time in a day you become confused
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Stage 4 Flaw - Pull of Oblivion
Your connection to the material realm becomes gossamer thin. Whenever you roll a natural 1 on a opposed skill check against a magical spell or ability, you take 1 damage (Take Hit via HUD)
Becoming an Spector
Methods of becoming a Specter vary, and few find their way willingly. One that dies of an unjust or violent cause may find their spirit refusing to depart, despite their physical form fading. Contact with the forces of death can drain the soul of vitality—a would-be hero is corrupted by the force they wanted to fight. Sinister rituals can also infuse a body with the powers of unmaking from the realm of the Aether Kindred.
Alongside incorporeal beings and the magic of death stand entities that exist in a reality untethered from the material world as mortals understand it. These others and their minions, manifestations of otherworldly chaos, can infuse a person with that chaos, making the victim’s ultimate home a dream of cosmic horror.
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