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Vampire

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Vampiric Lineage Choice Required: Click here

Check the "Monster Spotlight" pins in discord for more info.

 

A twisted figure lurks in the shadows of a castle wall as

the roaring infantry charges through a breach. In a flash

of black mist, the figure appears in front of the soldiers, o

ne by one, striking them down with inhuman speed.

 

Candlelight flickers as a hooded advisor leans over an

ornate throne, whispering machinations into her lord’s

ensnarled mind. The chamber erupts into commotion as t

he lord announces further powers be granted to the

resident merchants’ guild.

 

A terrified villager flees through the forest, hoping to

outrun his pursuer. His eyes burn with tears, sweat, and

blood. He stops, listening for the sounds of footsteps behind.

His sigh of relief is stopped before it escapes his throat, as

fangs sink deep into his neck.

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Vampires are creatures of accursed blood and tragic existence. Exquisite food, a warm summer breeze, and growing old surrounded by loved ones: these are luxuries a Vampire will never experience. Unable to enjoy many of life’s pleasures as they once knew them, Vampires often become bitter creatures, filled with hate for everything they once loved.

The following are examples of possible level milestones for the Vampire. The following events are suggestions for ones that might trigger a move to the next stage of the Transformation:

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• Severing a tie to your mortal life, such as discarding a sentimental trinket or abandoning a loved one.

• Making a further bargain with the Vampire who gifted you with the Sanguine Curse.

• Drinking the blood of another, more ancient, Vampire.

• Performing a blood ritual using Sangromancy.​

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These are few events that staff will consider during the decision to progress your transformation.

Stage 1 Flaw -  The Sanguine Curse

The Sanguine Curse has taken hold of you. As a result, you gain the following features:

• You cannot enter a private residence that you do not own without one of the occupants inviting you. Once invited, you can enter without penalty as long as the inviter resides there. Additionally, you must feed at least once within seven days of your last feeding. (Fzeg exempt)

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Stage 2 Flaw - The Greater Sanguine Curse

Your curse has taken a stronger hold onto you. You gain the following features: 

• You've become sensitive to Sunlight.

• You must feed every 4 days.

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Stage 3 Flaw -  Supreme Sanguine Curse​

Your curse continues to transform you, bringing about further debilitations. You gain the following features:

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•  Sunlight now burns your flesh.

• You must feed every 2 days.

• Your appearance begins to resemble that of a true vampire. In stressful conditions, your appearance changes outside of your control. When you do, anyone observing you knows your true nature.​ 

You can hide your true appearance and disguise yourself as the humanoid. However, moments of bloodlust or stress are likely to reveal your true nature, including the following situations:

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• Becoming Bloodied

• Concentrating on a spell

• Taking Radiant damage from sunlight

• Entering a feeding frenzy

• Having the Unconscious condition

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Stage 4 Flaw - Ultimate Sanguine Curse

Your transformation into a creature of the night is complete. And with that transformation comes susceptibilities. You gain the following features:

 

• One strike may end your existence forever. When you are  knocked Unconscious by and attack roll of 20, (before AS or other bonuses are added), and the weapon made of wood or silver depending on your ancestry, you must succeed on a DC 16 saving throw by rolling a standard D20. On a failed save, you die.

• You must feed every day.

Feeding

As a Vampire transforms further and further from its mortal form, its metabolic requirements change. The first change is a need for mortal blood. This need is approximately 1 pint of blood from a Humanoid, Beast, or other creature with mortal blood. A Vampire that does not feed within the time defined by their flaw they enter a rabid feeding frenzy  They attack the nearest creature they could feed from. A Vampire remains in this state until they have drained a creature completely (killing them, if the player consents), at which point the Vampire falls unconscious.

Becoming an Vampire

Vampires are spawned into the world when a mortal contracts the Sanguine Curse, dies, and is reborn undead. There are a variety of ways to contract the curse. A Vampire may have offered their blood to a loyal servant, powerful ally, or loved one they wished to elevate. More commonly, a Vampire may bite a victim and drain them to near completion, who then survives the attack long enough to contract the Sanguine Curse before perishing and being reborn. Your ancestry (species) before becoming a vampire can effect you traits!

 

Other methods of becoming a Vampire include ancient and dark magic, as well as powerful but cursed magical artifacts.

 Disclaimer:  The information compiled here is from the source content by Ghostfire Gaming, Grim Hollow: Campaign and Players Guide, a DnD Campaign, various other official and 3rd party 5e Sources, adapted for roleplay within Second Life. This adaption is for entertainment purposes only.  

All characters, settings, and other elements of the original work(s) belong to their respective creators and copyright holders.   

Dice System is a Adaptation for GP HUD of Tactics: Sword and Sorcery by [exobyte], owner, Alkaia Exonar (Takaki Rejkus, and their other contributors) many descriptions are directly from the instruction manual.

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