
Attributes and You
Do not worry everything is automated for you and there is no math for you to do.
Your only job is to build your character by assigning you initial attribute points and the extra ones you get from ranking up over time, and of course to have fun.​
Strength
This is your physical or magical might, depending on your characters design. This your attack strength.
Wisdom
Reflects a character's intuitive awareness and strength of mind —combining sharp perception with the resilience to stay grounded under pressure.
Dexterity
This is your Agility, reflexes, and balance.​ Dexterity if automatically used against an opponent's strength when attacked, or dexterity when trying to escape or catch a escapee.
Intelligence
Represents a character's capacity for logic, learning, and abstract thought—fueling keen analysis, problem-solving, and mastery of complex knowledge.​
Charisma
This is your confidence, poise, and charm.
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Used when trying to influence others.
Constitution
Simply put this is your Health pool​
About Constitution
Constitution is a unseen stat.
​The base health for all species even humans is 3.
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However there are some species that get a constitution bonus granting them extra hit points. While initially you may say, "That's not fair" it is the difference between a man and a mouse. A man can fall off a low ledge and get up and be fine, mouse who fall from that same ledge my die on impact.
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Only a Player that is a Human, Class: Healer, or Player who has earned or received the Healer trait can Heal another Character during combat and outside of combat. NPC Healers will be able to heal players at places of Healing in the absence of a Player character.