
Attributes and You
Do not worry everything is automated for you and there is no math for you to do.​
Base DS
This is your defense score it increases with rank.
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An attack role must exceed this score to suceed.
AS Bonus
This is your Attack Score. This is a modifier that is added to your attack!
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This also increases with higher character ranks.​​​​
Skill Points
These points are for you to distribute into your skills. Every point represents a Skill Rank.
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More points acquired at higher levels.​
While the following has no weight in the function of the hud, it is something to consider when designing your character. This also applies to Monsters and Familiars. Just like any other characters, can fall anywhere on the moral spectrum. Your character, be it humanoid or monster, it's alignment and behavior shape how the world responds— we do not define your story. You do. Included in the list
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Alignment & Intent
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- Lawful Good – A guardian beast that protects the weak and upholds ancient laws (e.g., Superman)
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Lawful Neutral – A golem that follows ancient programming, protecting ruins regardless of who enters. (e.g., Sherlock Holmes)
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Lawful Evil – A vampire lord who enforces a strict hierarchy through fear and control (e.g., Sheriff of Nottingham)
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Neutral Good – A forest spirit that aids lost travelers without seeking reward (e.g., Samwise Gamgee from The Lord of the Rings)
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True Neutral – A forest beast that defends its territory but does not seek conflict (e.g., Treebeard)
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Neutral Evil – A corrupt merchant who exploits others for personal gain (e.g., Littlefinger from Game of Thrones)
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Chaotic Good – A shapeshifter who steals food to feed orphaned children (e.g., Robin Hood)
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Chaotic Neutral – A goblin who causes mischief but flees from real danger (e.g., Jack Sparrow)
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Chaotic Evil – A demon that revels in destruction and chaos (e.g., The Joker)
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Pretty Simple, Right?
Check out Classes in "Creating a Character" to see more about how these relate.

