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City Sponsored Guilds

At the heart of the Country of Water, stands the Grand Guild Hall of Toraj, and their three founding guilds: Adventurers, Healers, and Mages. These orders serve the realm in pursuit of knowledge, protection, and restoration—each with its own path, yet united under one roof.

Within the hall, members will find a healer’s suite for rest and remedy, classrooms dedicated to magical and medical instruction, and a library filled with scrolls and tomes from across the lands. Job boards and classifieds line the walls, offering quests, contracts, and opportunities to form new parties.

Whether you seek to wield blade, spell, or salve—the Guilds of Toraj welcome all who walk with purpose.

Guildmaster of Toraj

The pillars of the Toraj—each Guild Master leads with experience, conviction, and a deep bond to their craft. Whether guiding blades, healing wounds, or shaping spellwork, they are the heart of the Grand Guild Hall and the first to answer when the realm calls

The Guilds

⚔️ The Adventurers Guild
 

The Adventurers Guild is the realm’s shield and spear. Its members are scouts, warriors, trackers, and tacticians—those who brave the wilds, delve into ruins, and answer the call when danger rises. Whether escorting caravans, hunting beasts, or leading expeditions into the unknown, adventurers are trained in survival, combat, and field leadership. Their courage is tested daily, and their stories are etched into the land itself.

🔮 The Mages Guild

The Mages Guild is the realm’s mind and mystery. Its members are those classed as mages, and function as scholars, ritualists, elementalists, and arcane theorists. They study the forces that shape the world—lightning, shadow, time, and truth—and wield them with precision and reverence. From protective wards to destructive spells, mages serve as defenders, researchers, and magical consultants. Their work often reaches beyond the battlefield, influencing diplomacy, infrastructure, and the very fabric of reality.

🌿 The Healers Guild
The Healers Guild is the realm’s balm and breath. Its members are classed as healers and function as field medics, herbalists, spiritual guides, physicians, and magical restorers. They mend wounds both physical and unseen, offering care in times of war, plague, and sorrow. Trained in both traditional and arcane healing arts, healers are trusted across the realm for their calm presence and unwavering dedication. Whether tending battlefield injuries or easing the burdens of the soul, they are the quiet strength behind every victory.

All classes, regardless of guild or specialty have the potential to entwine magic into their skill with practice. A fighter with a affinity for fire may develop a flame fist, or a ranger with a affinity for lightning  may developed a lightning infused arrow. Not everything is casting like a mage.

Where will you make your mark?

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 Disclaimer:  Influences come from all over but predominantly multiple Anime (predominantly "Black Summoner" and other Isekai styled shows), D&D, Court of Thorns and Roses, Anime 5E, and more. This is a fictional amalgamation of many works and is for entertainment purposes only. All characters, settings, and other elements of the original work(s) belong to their respective creators and copyright holders. 

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