
​Monsters posses a unique addition set of guidelines and rules. By choosing to play a monster you understand accept that you may be hunted as a quest target. This does not mean your story ends however, unless you choose it to.
​
Monsters now have Various Threat Levels Assigned by the Guild. Low - Mid Threat Monster may be able to get away with roaming town undisguised unless they cause trouble. Groups however will likely not be ignored. As forming hordes are considered a higher threat.
Quests are generic and based on species not by the name of your character, unless you specifically make yourself a nuisance enough to get a named quest., you are filing the need for NPCs while also being allowed to have your own stories.
​
Monster PCs, defeated during a quest may respawn/regenerate after a set period of real time has passed.
-
Generic Quest - 3 day (72 Hour)
-
Named Quest - 5 days
Monsters who respawn, may respawn as the same monster or a new one narratively (background and name) while maintaining the same avatar, minus the memory of who defeated them.​
​
-
Monster cannot officially join city guilds nor be masters of a city guild or the city itself, they can however, form their own factions though.
-
Monsters may act as mercenaries, if they can infiltrate a Adventurers Party, and either help or hinder.
-
Not all monsters will have human forms or demi forms. Depending on what you are, if you are unable to hide what they are may be met with steel upon entering the city, this is by design. Most, monsters are our common threats. Some like goblins may be able to don a disguise so get creative.​​​​​​​
​
Rules of Play